/* 
 * TSE Cloud - CO
 *
 * This is Swagger Docs for Document WebApi Teamsystemn Enterprise Cloud, more detail at [https://swagger.io](https://swagger.io).
 *
 * OpenAPI spec version: v2025.3000
 * 
 * Generated by: https://github.com/swagger-api/swagger-codegen.git
 */
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.ComponentModel.DataAnnotations;
using SwaggerDateConverter = IO.Swagger.Client.SwaggerDateConverter;
namespace IO.Swagger.Model
{
    /// <summary>
    /// Current status of an object.
    /// </summary>
    [DataContract]
        public partial class CurrentStateCODTO :  IEquatable<CurrentStateCODTO>, IValidatableObject
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="CurrentStateCODTO" /> class.
        /// </summary>
        /// <param name="currentState">currentState.</param>
        /// <param name="availableStates">List of available states reachable from the current state..</param>
        /// <param name="additionalData">additionalData.</param>
        /// <param name="pluginData">pluginData.</param>
        public CurrentStateCODTO(StateCODTO currentState = default(StateCODTO), List<StateCODTO> availableStates = default(List<StateCODTO>), Dictionary<string, Object> additionalData = default(Dictionary<string, Object>), Dictionary<string, Object> pluginData = default(Dictionary<string, Object>))
        {
            this.CurrentState = currentState;
            this.AvailableStates = availableStates;
            this.AdditionalData = additionalData;
            this.PluginData = pluginData;
        }
        
        /// <summary>
        /// Gets or Sets CurrentState
        /// </summary>
        [DataMember(Name="currentState", EmitDefaultValue=false)]
        public StateCODTO CurrentState { get; set; }

        /// <summary>
        /// List of available states reachable from the current state.
        /// </summary>
        /// <value>List of available states reachable from the current state.</value>
        [DataMember(Name="availableStates", EmitDefaultValue=false)]
        public List<StateCODTO> AvailableStates { get; set; }

        /// <summary>
        /// Gets or Sets AdditionalData
        /// </summary>
        [DataMember(Name="additionalData", EmitDefaultValue=false)]
        public Dictionary<string, Object> AdditionalData { get; set; }

        /// <summary>
        /// Gets or Sets PluginData
        /// </summary>
        [DataMember(Name="pluginData", EmitDefaultValue=false)]
        public Dictionary<string, Object> PluginData { get; set; }

        /// <summary>
        /// Returns the string presentation of the object
        /// </summary>
        /// <returns>String presentation of the object</returns>
        public override string ToString()
        {
            var sb = new StringBuilder();
            sb.Append("class CurrentStateCODTO {\n");
            sb.Append("  CurrentState: ").Append(CurrentState).Append("\n");
            sb.Append("  AvailableStates: ").Append(AvailableStates).Append("\n");
            sb.Append("  AdditionalData: ").Append(AdditionalData).Append("\n");
            sb.Append("  PluginData: ").Append(PluginData).Append("\n");
            sb.Append("}\n");
            return sb.ToString();
        }
  
        /// <summary>
        /// Returns the JSON string presentation of the object
        /// </summary>
        /// <returns>JSON string presentation of the object</returns>
        public virtual string ToJson()
        {
            return JsonConvert.SerializeObject(this, Formatting.Indented);
        }

        /// <summary>
        /// Returns true if objects are equal
        /// </summary>
        /// <param name="input">Object to be compared</param>
        /// <returns>Boolean</returns>
        public override bool Equals(object input)
        {
            return this.Equals(input as CurrentStateCODTO);
        }

        /// <summary>
        /// Returns true if CurrentStateCODTO instances are equal
        /// </summary>
        /// <param name="input">Instance of CurrentStateCODTO to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(CurrentStateCODTO input)
        {
            if (input == null)
                return false;

            return 
                (
                    this.CurrentState == input.CurrentState ||
                    (this.CurrentState != null &&
                    this.CurrentState.Equals(input.CurrentState))
                ) && 
                (
                    this.AvailableStates == input.AvailableStates ||
                    this.AvailableStates != null &&
                    input.AvailableStates != null &&
                    this.AvailableStates.SequenceEqual(input.AvailableStates)
                ) && 
                (
                    this.AdditionalData == input.AdditionalData ||
                    this.AdditionalData != null &&
                    input.AdditionalData != null &&
                    this.AdditionalData.SequenceEqual(input.AdditionalData)
                ) && 
                (
                    this.PluginData == input.PluginData ||
                    this.PluginData != null &&
                    input.PluginData != null &&
                    this.PluginData.SequenceEqual(input.PluginData)
                );
        }

        /// <summary>
        /// Gets the hash code
        /// </summary>
        /// <returns>Hash code</returns>
        public override int GetHashCode()
        {
            unchecked // Overflow is fine, just wrap
            {
                int hashCode = 41;
                if (this.CurrentState != null)
                    hashCode = hashCode * 59 + this.CurrentState.GetHashCode();
                if (this.AvailableStates != null)
                    hashCode = hashCode * 59 + this.AvailableStates.GetHashCode();
                if (this.AdditionalData != null)
                    hashCode = hashCode * 59 + this.AdditionalData.GetHashCode();
                if (this.PluginData != null)
                    hashCode = hashCode * 59 + this.PluginData.GetHashCode();
                return hashCode;
            }
        }

        /// <summary>
        /// To validate all properties of the instance
        /// </summary>
        /// <param name="validationContext">Validation context</param>
        /// <returns>Validation Result</returns>
        IEnumerable<System.ComponentModel.DataAnnotations.ValidationResult> IValidatableObject.Validate(ValidationContext validationContext)
        {
            yield break;
        }
    }
}
